EGG Series Combo Includes all 16 games currently available:
Eggs and Empires *E•G•G series #1* is a fast-playing card
game from Matt Riddle and Ben Pinchback, the designers of the hit game Fleet!
Outwit your opponents to collect as many Dragon Eggs as possible! Players use
matching decks of Empire Cards that contain Adventurers numbered 1-10. On each
turn, all players will select one card from their hand and play it
simultaneously in an attempt to collect Good Eggs that are worth VP while
avoiding the nasty Exploding Eggs that lose VP!
12 Days of Christmas *E•G•G series #2* is a card game
designed by Dr. Gord Hamilton. It's designed for 3-8 players, ages 8+, to be
played in 20-30 minutes. Simple enough for the whole family to play, yet
strategic enough for the game geeks in the family to enjoy along with everyone
else! A fast, fun, holiday treat! Generally, you deal out 12 cards to each
player, who then attempts to give away all of their cards before the other
players by following the lead established by the first player. Timing is
everything (and of course having the right cards to play at the right time
certainly helps as well!
King's Kilt *E•G•G series #3* is a card game designed by Dr.
Gord Hamilton. It's designed for 2-4 players, ages 8+, to be played in 30-45
minutes.
Krakatoa *E•G•G series #4* is a celebrated dice game by
highly-awarded veteran game designer Joli Quentin Kansil. The contents includes
9 specially-molded and hand=painted 12-sided dice, a special score pad, 4
over-sized reference cards for the players and the rules.
Dexikon *E•G•G series #5* is a deck building card game by
Andrew Rowse for 1 - 5 players (or up to 8 with a second deck). Players take
turns using cards from their hand to spell words, allowing them to buy more
powerful letter card that, while creating a deck that makes it harder to spell
with, also makes spelling words more lucrative.
SiXeS *E•G•G series #6* is about things that are
similar and different. Play six rounds, thinking of six things each round and
trying to predict what you will write that will match — or not match — what the
other players write, depending on whether you are in a "match" round
or a "unique" round. The player with the most points after six rounds
wins.
Seven7s *E•G•G series #7* allows players to wield the powers
of 7 of the most famous 7's in history in a quick, fun, new card game by Jason
Tagmire.
Fleet Wharfside *E•G•G series #8* is a standalone card
game based on Fleet and Fleet: Arctic Bounty.
Players compete to complete contracts by selecting contracts from the Market
and by collecting fish from their fleet at the wharfside. It's what happens
when the fleet comes home!
Sluff Off! *E•G•G
series #9* is a game that follows the standard
trick-taking formula: The cards are numbered 1-15 in five different
suits, and blue is always trump. If someone leads a color, you must
follow suit if you can; otherwise, you can throw off a card or trump the
trick.
Harald *E•G•G
series #10* is game of influence and majority.
As the head of a village, each player will try to charm the most
influential character of the realm to be noticed by the king and obtain
his favor. But to win you will need to think and use wisely the
abilities of each character.
Elevenses
for One *E•G•G
series #11* a game for one player who must load her Tea Trolley with all
the accoutrements required for a splendid morning tea... before the clock
strikes 11! A micro solitaire game with just 11 cards (each with specific
actions the player must choose to follow or ignore - possibly to her
detriment), Elevenses for One is a tense puzzle. Can you load
the Tea Trolley correctly within fifteen actions?
Can't Stop Express *E•G•G series #12* is a dice game for many geniuses who wish to play at the same time. Recommended for those ages 10+. To win at Can’t Stop Express you need the courage to take risks, but also the ability to predict and plan. After each throw of the five dice you try to choose the best combination of two pairs, and make a good choice for the fifth die. For this effort, you are awarded points. The player with the most points at the end (usually 24-25 rolls) wins the game.
Chimera & More *E•G•G series #13* is composed of two games — one for three players and one for five players — with each game being similar to climbing- and shedding-based card games like Tichu, The Great Dalmuti, Big Two, and Beat the Landlord.
Fantastiqa: Rival Realms *E•G•G series #14* you are victims of a curious card trick gone very, very wrong, you and a rival Magician find yourselves lost in a billowing sea of fog. When it dissolves, you gaze upon the immense emptiness of Fantastiqa, the legendary land of fabled beasts and fantastiqal quests, only moments before it is summoned into being...
Quatorze *E•G•G series #14.7* you establish seven columns that utilize the powers of these powerful 7s. Players take turns adding cards to these columns, while trying to retain high-value cards in their hand. When the game ends, the highest combined value of cards in hand wins.
Fruit Passion *E•G•G series #15* is a fun and quick memory card game for kids and adults alike. The goal of the game is to be the player who collects the most points by using their excellent memory skills!