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Karesansui: The Rock Garden + Weeds Expansion

Karesansui: The Rock Garden + Weeds Expansion

Our Price: $49.99
# of Players: 3 - 6
Mfg Suggested Ages: 10 +
Playing Time: 45 - 60 mins

Availability: Usually Ships in 24 to 48 Hours
Product Code: 101410

CONTENTS: Karesansui Base Game and 5 wooden weeds tokens 20 “weeds” demerit cards

Base Game Components-
 76 Wooden Rocks
 40 Demerit Cards
 6 Rock Garden Boards
 6 Rakes
 1 Bidding Board
 1 Cloth Bag
 1 Rulebook

As Monastery Initiates Second Grade, it will be your great honor to tend the Masters’ rock gardens. Each morning the Grade Ones arrive with rocks they’ve gathered and then haul away the rocks that you don’t need anymore. But there aren’t enough Grade One Initiates to go around, so there will be competition for the best selection of rocks. The Grade Ones will give their new rocks to whoever gives them the fewest old rocks to haul away. While creating your garden, remember the forbidden combinations that must be avoided! Every afternoon, the Feng Shui Masters come by to check your work. You’ll get demerits for any forbidden combinations, but you’ll also get demerits for your laziness if you don’t add new stones each day. The Masters’ final evaluation will come with no advance warning. The Initiate who has the fewest demerits will advance to Grade Three, but whoever has the most demerits will be kicked down to Grade One. Good Luck! ** The 2012 Ion Award Winner ** The Japanese rock garden “karesansui” (also called a Zen garden), creates a miniature stylized landscape through carefully composed arrangements of rocks and water features and uses gravel or sand that is raked to represent ripples in water. Karesansui are intended to reflect the intimate essence of nature, not its actual appearance, and to serve as an aid to meditation about the true meaning of life.

WEEDS Expansion Play: Play Karesansui as you would normally with the following exceptions. 1) Laying out new piles of rocks. When the start player draws a weed while laying out sets of rocks to be bid on, he adds the weed to the pile of rocks he is currently working on. The weed does not add any value in terms of the minimum required value of 6 for a pile to be full. 2) Acquiring weeds to plant. When a player wins a pile of rocks that contains one or more weeds, or acquires a weed as his random draw after passing during the bidding round, he sets the weeds aside until after all the scoring round is complete, and all players have turned in their forbidden sets and claimed their demerit cards. 3) Planting weeds. Beginning with the player who passed, and proceeding clockwise around the table, players may place any weeds they have picked up this round into the gardens of the other players. Each weed must be placed into a completely unoccupied space on the player aide side of the opponent’s rock garden board. 4) Scoring Weeds. During subsequent scoring rounds, players will receive one card from the weeds demerit deck for each weed in his garden. Weeds are not removed from the player board once they are scored, and so the same weed, if not removed, can cost a player demerits in several sequential rounds. 5) Weeding. Weeds can be removed in two ways. Any weeds that are removed are put back into the bag immediately. a. When a player places a rock into a space on his player board that already contains a weed, that weed is squashed by the rock and removed. b. The player who passes during the bidding round may remove all of the weeds from his garden. He spends the turn weeding his garden. This player still receives a demerit from the Pass deck and still draws an extra random token from the bag.

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