WEEDS Expansion Play:
Play Karesansui as you would normally with the following exceptions.
1) Laying out new piles of rocks. When the start player draws a weed while laying out sets of rocks to be bid
on, he adds the weed to the pile of rocks he is currently working on. The weed does not add any value in
terms of the minimum required value of 6 for a pile to be full.
2) Acquiring weeds to plant. When a player wins a pile of rocks that contains one or more weeds, or acquires
a weed as his random draw after passing during the bidding round, he sets the weeds aside until after all
the scoring round is complete, and all players have turned in their forbidden sets and claimed their demerit
3) Planting weeds. Beginning with the player who passed, and proceeding clockwise around the table, players
may place any weeds they have picked up this round into the gardens of the other players. Each weed must
be placed into a completely unoccupied space on the player aide side of the opponent’s rock garden board.
4) Scoring Weeds. During subsequent scoring rounds, players will receive one card from the weeds demerit
deck for each weed in his garden. Weeds are not removed from the player board once they are scored, and
so the same weed, if not removed, can cost a player demerits in several sequential rounds.
5) Weeding. Weeds can be removed in two ways. Any weeds that are removed are put back into the bag
a. When a player places a rock into a space on his player board that already contains a weed, that weed
is squashed by the rock and removed.
b. The player who passes during the bidding round may remove all of the weeds from his garden. He
spends the turn weeding his garden. This player still receives a demerit from the Pass deck and still
draws an extra random token from the bag.