Dent & Ding - Minor damage or crease on cover. There is
no damage to contents inside of the box.
Sluff Off! follows the standard
trick-taking formula: The cards are numbered 1-15 in five different
suits, and blue is always trump. If someone leads a color, you must
follow suit if you can; otherwise, you can throw off a card or trump the
trick.
It's an exact-bidding game, but you predict your tricks by taking
colored chips. For each trick that you win, you toss a chip back. If you
take a trick in a color for which you didn't have a chip, then you must
take a black chip (worth -3 points). If you have any colored chips left
at the end of the round, they're worth -2 points. If you have any white
chips left at the end of the round (wildcards that you get when someone
takes a colored chip away from you during bidding), they're worth -4
points.
There's also the Sluffer, whose role is to feed unwanted tricks to
other players. Instead of bidding tricks the Sluffer takes 4 black chips
each worth -1 for him at the end of the hand. When players take tricks
they didn't predict, they take black chips from the Sluffer. If the
Sluffer feeds enough of the black chips to other players, it can zero
out the Sluffer's score for that round.