Clockwork Wars: Emperor Bundle - a $226 value for $180!
This Bundle Includes:
- 1 copy of Clockwork Wars base game
- 1 copy of Clockwork Wars: Sentience Expansion
- 1 Clockwork Wars: Academy and Volcano Territory Hexes Exp.
- 1 Clockwork Wars: Gulag and Dynamo Territory Hexes Exp.
- 1 set of Painted Generals
- 1 set of Plastic Miniatures for Unique Units
- 1 Neoprene Mat for the Discovery Cards
- 4 Extra Scoring Pads
- 1 Poster (folded)
In Clockwork Wars, 2-4 players each command a unique race of creatures in a tense war game set in a fantasy-steampunk universe. Take control of the calculating Purebreeds, the industrious Troglodytes, the mighty Rhinochs, or the proud Mongrels. Your goal is to vanquish your foes and accumulate the most victory points through nine turns of play. You earn points by fighting for control of territories that contain valuable natural resources. To win these battles, you need manpower gained by seizing villages and developing them into cities. Invest in research and discover astonishing new technologies, like Golems, Analytical Engines, and the wondrous Spire of the Gods. Position your troops, research powerful discoveries, employ espionage, and conquer your enemies to win the game!
Clockwork Wars was first published in 2015 and has maintained a very high BGG rating (currently 7.6) since its publication. We have fewer than 100 copies remaining and no future plans exist to re-publish this terrific game. So we have prepared the big Emperor Bundle which combines everything related to Clockwork Wars ever published: the Base Game, all of the expansions, and all the little component extras we have published along the way.
2021 Print & Play Update to Clockwork Wars!
modular map composed of double-sided hexagonal tiles and nine territory
types (including manufactories, sorcerer's towers, and citadels) that
allows for infinite replayability.
- Four different races to choose from, each with its own unique units.
- Hidden and simultaneous unit deployment.
- Short turns packed with tough decisions.
- Simple, diceless combat resolution.
- A card-based espionage system.
- A unique "technology tree" that is
different for every game. Research discoveries in one of three different
disciplines: Sorcery, Science, and Religion.
- Light civilization-building mechanisms,
as players expand their empire and research discoveries through three
successive, historical ages.
- Rules for both "free-for-all" play, as well as an official 2 vs. 2 team variant.
Clockwork Wars is set in a fantasy, steampunk world where
magic and steam-era technology coexist. An industrial revolution has
transformed society into one dominated by manufacturing, scientific
discovery, and social stratification. Over a century ago, techno-wizards
discovered a way to mix the human stock with various animals, creating
viable "hybrid" races. These races were rapidly enslaved and put to work
to help fuel burgeoning industry. Chimpanzee-Human hybrids, known as
Troglodytes, served as inexhaustible miners and brilliant engineers.
Rhinocerous-Human hybrids, or Rhinochs, served as the primary labor
force, toiling long hours in farms and factories alike. Mongrels, or
human-dog hybrids, became the servant class: butlers, maids, and
bodyguards. Human "Purebreeds" viewed the hybrid classes as biologically
and spiritually inferior, and therefore not deserving of any legitimate
rights. Hybrids were treated harshly, and most died after short, brutal
But now, a revolution is in progress. The hybrid races have
risen up and cast off their chains of subjugation. They fight for
freedom, and glory, and dominance over all other races. Civilization is
on the verge of collapse, as the civil war drags on and natural
resources are rapidly depleted. It is time to choose your side - for the
Clockwork Wars have begun.
Clockwork Wars is a fast-paced wargame for 2-4 players (5,
if you purchase the Sentience expansion). Prior to every game, you will
generate a unique map out of dozens of hexagonal tiles; these tiles
represent forests, lakes, citadels, towns, factories, shrines,
sorcerer's towers, barren wastelands, and capital cities. You will then
choose 1 of 4 races to play; each race comes with a Unique Unit
that possesses special abilities unavailable to the other players. You
will also randomly choose a discovery tree of 9 discoveries in 3
different research disciplines: sorcery, science, and religion. Over the
course of the game, you will be able to research these discoveries to
upgrade your race and acquire powerful abilities. Since there are 45 different discoveries
included in the base game, there is a massive degree of replayability
here. Due to the modular map, different races, and variable tech tree,
every game of Clockwork Wars will play out differently.
Your goal in Clockwork Wars is to acquire the most Victory Points (VP's)
through 7 turns of play. VP's are primarily earned by controlling
natural resources: lake and forest hexes. However, they can also be
earned through use of powerful discoveries (such as the Analytical Engine, or Colossus) and through careful use of espionage.
Each turn is divided into several phases: Spymaster,
Recruitment, Deployment, Combat, and Research. Turns 2, 4, and 7 also
have an additional Scoring Phase. During most phases, players are making
their decisions and taking their actions simultaneously, so that there
is virtually no down-time in Clockwork Wars. The meat
of the game is recruitment and deployment. You will recruit workers
through control of your capital, as well as villages and cities on the
map. You can then deploy these workers onto the map to expand your
holdings and engage in warfare. All deployment decisions are made secretly and simultaneously,
using an innovative deployment-order system. Players reveal their
orders at the same time, place armies upon the board, and then resolve
Combat is simple and deterministic. No dice
are rolled, and each battle is resolved in seconds. Reinforcement
orders, espionage cards, and discoveries add important strategic layers
to these otherwise straightforward combat encounters.
After combat, players gain Influence Points (IP's)
for research territories that they control: shrines, manufactories, and
towers. These IP's can then be spent on discoveries in religion,
science, and sorcery. Some discoveries include: Gunpowder, Dirigibles, Druidism, Dragonflame, and Secret Societies. You can also spend your IP's on the all-powerful Generals
- uber-units that have the capacity to turn the tides of war.
Researching powerful discoveries before your opponents is often the
route to victory in Clockwork Wars.
Clockwork Wars is of moderate complexity, with a rules
explanation taking around 20 minutes. A complete 4-player game takes
90-120 minutes, and 2-player games can be finished in under an hour. For
a game with such strategic depth and epic scope, it plays very quickly -
so much so that you'll typically want to play two games back-to-back!
Hassan Lopez lives in Saratoga Springs, NY.
He is an associate professor of psychology and neuroscience at Skidmore
College. He owes his gaming roots to his older brother, Karim, who
exposed him to many Avalon Hill classics (Napoleon, Wizard's Quest,
Amoeba Wars, B-17: Queen of the Skies, etc.) at an early age. Clockwork
Wars is Hassan's first published game design. It was initially
designed from 2008-2009, underwent significant development and
playtesting with Eagle Games from 2010-2014, and was launched on
Kickstarter in September 2014.
Hassan loves board games of all types,
especially confrontational Ameritrash-Euro hybrids. He is currently
working on several more game designs that are still at an early
Here are a couple of quick comments and a couple of links to reviews on BGG (there are many fans of this game and many great reviews to choose from on BGG):
From Islesfan91 in April, 2020: "Highly underrated game imo. the cards are very swingy, but if you're okay with that there is a ton of game in this box. tons of replayability, and it's the only area control game I've seen where everyone is making their moves at the same time, which seems to reduce AP."
From TyDeL in February, 2020: "Really fantastic! It's been a week since my first play and I'm still thinking about it daily. Can't wait to get another play in so I expect it's rating to climb. A very novel feeling take on a bloated genre of area control. Love the simultaneous planning, the abstract dance on the board, the limited technologies that are fought over and define each game. It's great stuff!"
The Discriminating Gamer: Clockwork Wars
How to Play by The Dice Matrix