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Our Price: $59.99
Sale Price: $39.99
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# of Players: 3 - 5
Mfg Suggested Ages: 10+
Playing Time: 90 min.


Product Code: EGL1018

Description
 
“Sure, the treasure around the sleeping dragon looked like it would be easy to get. At least the Rogue was convinced that sneaking in and grabbing an arm load of loot would be a cinch...things were going well until the Barbarian knocked over a stack of golden platters and the Dragon awoke. Needless to say, he was not too happy to see us going through his treasure. The first to run was the Rogue, as usual — hide in the shadows is her motto — but no Paladin runs when a fight is at hand. So I hefted my sword and attacked, expecting to see lots of help, minus the Rogue of course. Instead, as I was bringing down my sword, I saw out of the corner of my eye the Wizard AND the Dwarf edging toward the door...it is going to be one of those days.”

Dragon Rampage is a strategic dice game where each player takes the role of an adventurer, each with different abilities, and tries to score the most points at the end of the game by fighting against, or running from (or some combination of the two), the dragon you just woke up and tallying up the treasure and gold you obtain in the dungeon. Players roll 7 specially designed dice, and can choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves and their treasure, or running for the exit. Try not to draw the dragon’s attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and that the final scoring changes depending on how the game ends, so watch your back! Designed by Richard Launius Artwork by Cyril van der Haegen

Average Customer Review: 3 of 5 | Total Reviews: 1 Write a review.


  0 of 0 people found the following review helpful:
 
Should have spent more time in playtesting June 13, 2015
Reviewer: James Campanella from Hamilton, VA United States  
The Good: The game is fun once you get past the difficulties.  It is certainly not typical.  Mechanics are easy and a turn is fairly quick.  The components are attractive and well made.

The Bad:  Print on cards is small and hard to read (but there's lots of empty space on the cards).  The rulebook is poorly written. 1st edition left out a rule so no mention of one of the decks. (2nd edition corrected this but you can't download 2nd ed from E-G, only BGG.)  -- Note: if playtesters had never seen the game, these problems would have been known.

The Ugly:  Card references are wrong -- Example: Several cards say "Roll Black Die" or "Roll Yellow Die"  All dice are white.  The different dice were probably designed to be colored but changed during manufacturing.   (Note:  Playtesting should have caught this)

Conclusion:  Take your time with the rules, download 2nd edition rules and FAQ from BGG.  Use house rules where gaps still remain..... If you do all this, the game is fun.

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